Pokémon:Houndoom [Dark/Fire] Nickname: Cerberus Level: 56 Egg Group: Field Hold Item: None Evolution: 2nd evolution [Previously was Houndour] Ability: Early Bird (The Pokémon awakens quickly from sleep.) Gender: Male Nature: Moveset:
Leer (Normal) -- the user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced.
Ember (Fire) -- the target is attacked with small flames. It may also leave the target with a burn.
Howl (Normal) -- the user howls loudly to raise its spirit, boosting its Attack stat.
Smog (Poison) -- the target is attacked with a discharge of filthy gases. It may also poison the target.
Roar (Normal) -- the target is scared off and switched. In the wild, a battle against a single Pokémon ends.
Bite (Dark) -- the target is bitten with viciously sharp fangs. It may make the target flinch.
Odor Sleuth (Normal) -- enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Beat Up (Dark) -- the user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Fire Fang (Fire) -- the user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
Faint Attack (Dark) -- the user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Embargo (Dark) -- it prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Foul Play (Dark) -- the user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Flamethrower (Fire) -- the target is scorched with an intense blast of fire. It may also leave the target with a burn.
Crunch (Dark) -- the user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Weak to: Fighting, Ground, Rock, Water Immune to: Psychic Resistant to: Ghost, Steel, Fire, Grass, Ice, Dark
Pokémon:Gengar [Ghost | Poison] Nickname: Gekko Moriah Level: 46 Egg Group: Amorphous Hold Item: None Evolution: 3rd evolution Ability: Levitate (Gives full immunity to all Ground-type moves.) Gender: Male Nature: Moveset:
Hypnosis (Psycic) -- the user employs hypnotic suggestion to make the target fall into a deep sleep.
Lick (Ghost) -- the target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
Spite (Ghost) -- the user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Mean Look (Normal) -- the user pins the target with a dark, arresting look. The target becomes unable to flee.
Night Shade (Ghost) -- the user makes the target see a frightening mirage. It inflicts damage matching the user's level.
Confusion Ray (Ghost) -- the target is exposed to a sinister ray that triggers confusion.
Curse (Ghost) -- a move that works differently for the Ghost type than for all other types.
Sucker Punch (Dark) -- this move enables the user to attack first. It fails if the target is not readying an attack, however
Payback (Dark) -- if the user moves after the target, this attack's power will be doubled.* The user stores power, then attacks. If the user can use this attack after the target, its power is doubled.*
Shadow Ball(Ghost) -- the user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
Dream Eater (Psychic) -- the user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
Dark Pulse (Dark) -- the user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
Destiny Bond (Ghost) -- when this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Hex (Ghost) -- this relentless attack does massive damage to a target affected by status problems.
Nightmare (Ghost) -- a sleeping target sees a nightmare that inflicts some damage every turn.
Toxic (Poison) -- a move that leaves the target badly poisoned. Its poison damage worsens every turn.
Thunkderbolt (Electric) -- a strong electric blast is loosed at the target. It may also leave the target with paralysis.
Double Team (Normal) -- by moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Sludge Bomb (Poison) -- unsanitary sludge is hurled at the target. It may also poison the target.
Rest (Psychic) -- the user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
Attract (Normal) -- if it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Energy Ball (Grass) -- the user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
Will-O-Wisp (Fire) -- the user shoots a sinister, bluish-white flame at the target to inflict a burn.
Shadow Claw (Ghost) -- the user slashes with a sharp claw made from shadows. Critical hits land more easily.
Explosion (Normal) -- the user explodes to inflict damage on those around it. The user faints upon using this move.
Mimic (Normal)-- the user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Psych Up (Psychic) -- the user hypnotizes itself into copying any stat change made by the target.
Fire Punch (Fire) -- the target is punched with a fiery fist. It may also leave the target with a burn.
Icy Wind (Ice) -- the user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Ominous Wind (Ghost) -- the user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
Giga Drain (Grass) -- a nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Substitute (Normal) -- the user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
Sleep Talk (Normal) -- while it is asleep, the user randomly uses one of the moves it knows.
Snore (Normal) -- an attack that can be used only if the user is asleep. The harsh noise may make the target flinch.
Trick Room (Psychic) -- the user creates a bizarre space in which slower Pokémon get to move first for five turns.
Wonder Room (Psychic) -- the user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Pain Split (Normal) -- the user adds its HP to the target's HP, then equally shares the combined HP with the target.
Weak to: Ghost, Psychic, Dark Immune to: Normal, Fighting, Ground Resistant to: Poison, Bug, Grass
Pokémon:Vulpix [fire] Nickname: Spirit Level: 36 Egg Group: Field Hold Item: none Evolution: 1st evolution Ability: Flash Fire (It powers up Fire-type moves if it's hit by one.) Gender: Female Nature: Moveset:
Roar (Normal)-- the target is scared off and switched. In the wild, a battle against a single Pokémon ends.
Ember (Fire)-- the target is attacked with small flames. It may also leave the target with a burn.
Flamethrower (Fire)-- the target is scorched with an intense blast of fire. It may also leave the target with a burn.
Tail Whip (Normal)-- the user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Quick Attack (Normal)-- the user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Fire Spin (Fire) -- the target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Confusion Ray (Ghost)-- the target is exposed to a sinister ray that triggers confusion.
Imprison (Psychic)-- if the opponents know any move also known by the user, the opponents are prevented from using it.
Faint Attack (Dark)-- the user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Flame Burst (Fire)-- the user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
Will-O-Wisp (Fire)-- the user shoots a sinister, bluish-white flame at the target to inflict a burn.
Hex (Ghost)-- this relentless attack does massive damage to a target affected by status problems.
Payback (Dark)-- the user stores power, then attacks. If the user can use this attack after the target, its power is doubled.
Flamethrower (Fire)-- the target is scorched with an intense blast of fire. It may also leave the target with a burn.
Safeguard (Normal)-- the user creates a protective field that prevents status problems for five turns.
Heat Wave (Fire)-- the user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Flare Blitz (Fire)-- the user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
Iron Tail (Steel)-- the target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Take Down (Normal)-- a reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Double Team (Normal)-- by moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Weak to: Ground, Rock, Water Immune to: None Resistant to: Bug, Steel, Fire, Grass, Ice
Pokémon:Banette [Ghost] Nickname: Captain Voo Level: 27 Egg Group: Amorphous Hold Item: None Evolution: Ability: Frisk (The Pokémon can check a foe's held item.) Gender: Male Nature: Moveset:
Knock Off (Dark) -- the user slaps down the target's held item, preventing that item from being used in the battle.
Screech (Normal) -- an earsplitting screech harshly reduces the target's Defense stat.
Night Shade (Ghost) -- the user makes the target see a frightening mirage. It inflicts damage matching the user's level.
Curse (Ghost)-- a move that works differently for the Ghost type than for all other types.
Spite (Ghost) -- the user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Will-O-Wisp (Fire) -- the user shoots a sinister, bluish-white flame at the target to inflict a burn.
Shadow Sneak (Ghost) -- the user extends its shadow and attacks the target from behind. This move always goes first.
Faint Attack (Dark) -- the user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Hex (Ghost) -- this relentless attack does massive damage to a target affected by status problems.
Weak to: Ghost, Dark Immune to: Normal, Fighting Resistant to: Poison, Bug
Pokémon:Litwick [Ghost/Fire] Nickname: Level: egg Egg Group: Amorphous Hold Item: None Evolution: 1st evolution Ability: Flame Body (Contact with the Pokémon may burn the attacker.) Gender: Male Nature: Moveset:
Ember (Fire)-- the target is attacked with small flames. It may also leave the target with a burn.
Astonish (Ghost) -- the user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Minimize (Normal)-- the user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Payback (Dark) -- the user stores power, then attacks. If the user can use this attack after the target, its power is doubled
Hex (Ghost)-- this relentless attack does massive damage to a target affected by status problems.
Weak to: Ground, Rock, Ghost, Water, Dark Immune to: Normal, Fighting Resistant to: Poison, Bug, Steel, Fire, Grass, Ice
"Pandora" - Spiritomb
Pokémon: Spiritomb [Dark/Ghost]
Nickname: Pandora
Level: 69
Egg Group: Amorphous
Hold Item: None
Evolution: n/a
Ability: Pressure (The Pokémon raises the foe's PP usage.)
Gender: Female
Nature:
Moveset:
Weak to: None
Immune to: Normal, Fighting, Psychic
Resistant to: Poison
Starter.
"Cerberus" - Houndoom
Pokémon: Houndoom [Dark/Fire]
Nickname: Cerberus
Level: 56
Egg Group: Field
Hold Item: None
Evolution: 2nd evolution [Previously was Houndour]
Ability: Early Bird (The Pokémon awakens quickly from sleep.)
Gender: Male
Nature:
Moveset:
Weak to: Fighting, Ground, Rock, Water
Immune to: Psychic
Resistant to: Ghost, Steel, Fire, Grass, Ice, Dark
Second Starter.
"Gekko Moriah" - Gengar
Pokémon: Gengar [Ghost | Poison]
Nickname: Gekko Moriah
Level: 46
Egg Group: Amorphous
Hold Item: None
Evolution: 3rd evolution
Ability: Levitate (Gives full immunity to all Ground-type moves.)
Gender: Male
Nature:
Moveset:
Weak to: Ghost, Psychic, Dark
Immune to: Normal, Fighting, Ground
Resistant to: Poison, Bug, Grass
Bought from John Egbert
"Hooty" - Noctowl
Pokémon: Noctowl [Flying/Normal]
Nickname: Hooty
Level: 43
Egg Group: Flying
Hold Item: None
Evolution: 2nd evolution
Ability: Insomnia (Prevents the Pokémon from falling asleep.)
Gender: Female
Nature:
Moveset:
Weak to: Rock, Electric, Ice
Immune to: Ground, Ghost
Resistant to: Bug, Grass
Bought from Replica Riku [Evan] at Breeder's Con.
"Spirit" - Vulpix
Pokémon: Vulpix [fire]
Nickname: Spirit
Level: 36
Egg Group: Field
Hold Item: none
Evolution: 1st evolution
Ability: Flash Fire (It powers up Fire-type moves if it's hit by one.)
Gender: Female
Nature:
Moveset:
Weak to: Ground, Rock, Water
Immune to: None
Resistant to: Bug, Steel, Fire, Grass, Ice
Purchased from Tenten and Joonhee
"Captain Voo" - Banette
Pokémon: Banette [Ghost]
Nickname: Captain Voo
Level: 27
Egg Group: Amorphous
Hold Item: None
Evolution:
Ability: Frisk (The Pokémon can check a foe's held item.)
Gender: Male
Nature:
Moveset:
Weak to: Ghost, Dark
Immune to: Normal, Fighting
Resistant to: Poison, Bug
Caught during Prom.
"Mr. Static" - Rotom
Pokémon: Rotom [Electric | Ghost]
Nickname: Mr. Static
Level: 20
Egg Group: Amorphous
Hold Item: None
Evolution: n/a
Ability: Levitate (Gives full immunity to all Ground-type moves.)
Gender: n/a
Nature:
Moveset:
Weak to: Ghost, Dark
Immune to: Normal, Fighting, Ground
Resistant to: Flying, Poison, Bug, Steel, Electric
Caught in Goldenrod.
"" - Litwick
Pokémon: Litwick [Ghost/Fire]
Nickname:
Level: egg
Egg Group: Amorphous
Hold Item: None
Evolution: 1st evolution
Ability: Flame Body (Contact with the Pokémon may burn the attacker.)
Gender: Male
Nature:
Moveset:
Weak to: Ground, Rock, Ghost, Water, Dark
Immune to: Normal, Fighting
Resistant to: Poison, Bug, Steel, Fire, Grass, Ice
Purchased from Joonhee